A Guide to Digitization

Digitization is one of the earliest and most prevalent features of the Digital Humanities, representing both the technological divide between past and present methods of scholarship as well as one of the bridges between them. Melissa Terras provides a concise definition of digitization from the reading: it is “the conversion of an analogue signal or code into a digital signal or code,” which she further elaborates as “the bedrock of both Digital Library holdings and Digital Humanities research” (Terras 1). When one digitizes something, an electronic copy of it is made for preservation, convenient use, public dissemination, or any other reason, but that copy is limited by the medium used. For instance, photography is a widespread method of digitization whereby photos are taken of a subject and then scanned and uploaded into digital media, which may last longer than the captured subject depending on physical degradation versus digital maintenance. However, although a mere still image can easily capture a subject’s physical appearance, it is limited by the perspective of the camera, and cannot easily convey all of the subject’s qualities. Using an example from the module activity, my photograph of a tea kettle provided a clear view of what it looked like in relation to the rest of the kitchen counter, but the still image could not convey an understanding of the water it then contained nor the sound that the kettle would make when put to intended use. Thence, viewers of the digitized image would only have one side of its physical appearance to base its understanding of. Video provides another method of digitization that allows for greater flexibility of perspective, including sound, at the cost of being somewhat more burdensome than photography. Nevertheless, these methods of digitization only create a limited record of the subject, not an exact copy, meaning that digitization is not a replacement of original information, but a supplement. Purely text-based subjects are able to be better captured in digital format, such as the module example of the grocery list, because the information of the text is the subject more so than the paper it is on (so long as the text is digitized accurately), but three-dimensional subjects come with the above issues when digitizing.

Thus, digitization is much more than merely turning a physical source into an electronic one – it involves numerous advantages and disadvantages based on the sources and mediums chosen and the information intended to be recorded or conveyed. A digital scan of an antique photograph is limited by the physical source’s condition when it is scanned, meaning that viewers of the digital scan are unable to potentially restore details of the original. In effect, great care must be taken in choosing what and how to digitize depending on what information or understanding is meant to be conveyed, so that the subject is digitized successfully. As Paul Conway states in the reading regarding photography as digitization, much of the discussion on the process revolves around “the representational value of photography itself and how these values are or are not transmitted to digital surrogates” (Conway 3). In conclusion, digitization is a process that must be carefully measured and approached depending on the subject and relevant information; future viewers of digitized media will depend on the accuracy of past digitization methods so that proper understanding of subjects are preserved, not incomplete ones.

Sources Cited:

Digitisation_and_digital_resources_in_the_humanities.pdf

Building_Meaning_in_Digitized_Photographs-1.pdf

Online Sources: Public Domain Image Archive

  • Public Domain Image Archive
  • URL: https://pdimagearchive.org/galleries/all/random/desc
  • Rights: https://pdimagearchive.org/about/
  • Online archive of non-copyright images, ranging from photographs, art, and other visual media that has been digitized and that falls under the public domain. Based in the United Kingdom, this database draws from a wide variety of established sources: aggregators such as The Internet Archive and Flickr, and institutions such as the British Museum and the United States Library of Congress. While the number of scholarly providers is high, most of them are North American, European, or otherwise western in nature, which is reflected in the nature of the digitized items.

Online Sources: Project Gutenberg

  • Project Gutenberg
  • URL: https://www.gutenberg.org/
  • Rights: https://www.gutenberg.org/policy/permission.html
  • Online database of thousands of digitized texts, ebooks, and documents of varying historical, cultural, religious, and social significance. Most digitized texts are in the public domain and free to use without permission, excepting regular citations. Ebook collections span all genres and styles, extending between medieval sources to the past century. However, this collection does specialize more in text in English and other European languages more so than global sources. As such, sources are entirely text-based, but vary widely in subject matter, form, and function.

Online Sources: Smithsonian Institute Database

  • Smithsonian Institute
  • URL: https://collections.si.edu/search/about.htm
  • Rights: https://www.si.edu/termsofuse
  • Online database and catalog of most items currently collected by the Smithsonian Institute across all of its affiliated museums and institutions, including the National Museum of American History, National Museum of Natural History, and many others. As such, items in the catalogs vary widely in terms of subject matter and origin, but a majority pertain to North American and European history, with large focuses on other areas such as Africa. The majority of items are digitized for online viewing and use, sorted by their respective collections, including many primary sources of different forms, from photographs and art to videos and audio clips.

Online Sources: Prelinger Archives

  • Prelinger Archives
  • URL: https://archive.org/details/prelinger?tab=about
  • Rights: https://www.panix.com/~footage/prelarch.html
  • Online digital archive for video media, founded in 1983 and since in collaboration with The Internet Archive and the Library of Congress. Specializes in audiovisual media preservation from a wide range of traditional to non-traditional backgrounds, including amateur, educational, commercial, and industrial films and home videos. Specifically, the Prelinger Archives focus on the acquisition and preservation of non-mainstream audiovisual media that might not be recorded or remembered elsewise. Sources range from individual people to U.S. corporations, non-profit organizations, and educational and community institutions. Also emphasizes collections of significant cultural, social, and historical videos and films.

Online Sources: NASA on The Commons

  • NASA Commons
  • URL: https://www.flickr.com/photos/nasacommons/
  • Rights Statement: https://www.nasa.gov/nasa-brand-center/images-and-media/
  • Online media archive based in the Flickr website alongside The Internet Archive by the National Aeronautics and Space Administration. Features a large number of NASA-related digital media, including images, videos, and audio recordings from across their history for preservation and public use. Focused on illustrating the progression of the Administration’s work in space and aeronautic technology, in collaboration with the United States government. Specific image albums include telescope footage of space, NASA technology and vehicles/rockets, important personnel and astronaughts, and special collections of people groups who have contributed to their mission. The majority of images in this database are public domain, except for use of official NASA branding.

Online Sources: J. Paul Getty Museum

  • J. Paul Getty Museum
  • URL: https://www.getty.edu/museum/
  • Rights Statement: https://www.getty.edu/art/collection/legal
  • Online museum collection consisting largely of European and North American visual art, including paintings, drawings, and sculptures, ranging from the 6000s BC to the present. Emphases are on specific topical exhibitions and conservation programs, as well as cultural analysis across art history. Serves as an online archive of digitized art scans and images as well, allowing those in the public domain to be used without permission.

A Definition of Digital Humanities

Based on the readings, activities, and examples, my own personal definition of Digital Humanities is that it is a comprehensive method of practice that seeks to synthesize traditional forms of humanistic study with digital tools and media, in order to enhance the humanities’ scope, perspective, and engagement. I came to this definition because of how expansive Digital Humanities has become in form and use over the years, making it rather difficult to pinpoint a specific identity; as Matthew Kirschenbaum says in his definition, it is “methodological by nature and interdisciplinary in scope” (Module 2.3.1). The term Digital Humanities encompasses all of the modern electronic tools, programs, and practices of the modern computing era, none of which being constrained to a specific discipline or field. The majority of terms from the TaDiRAH database are digital in nature, such as “Data Mining” and “Machine Learning,” reflecting what differentiates the Digital Humanities from prior practice (TaDiRAH). However, Digital Humanities is not merely the use of such computational means, as explained by the reading from “A Short Guide to the Digital Humanities.” It is not the “mere use of digital tools for the purpose of humanistic research” and other objects, but rather it “understands its object of study as the entire human record” because it is applicable to every humanistic endeavor (Burdick, et. al.). As it is applied to multitudinous fields of study, so too is it continually expanded and enhanced through the use of new tools and practices. In this way, as Klein and Gold relate in the reading, it can be partly understood as “a field that operates through relation, one that informs and is informed by allied disciplines,” underscoring its highly collaborative nature.

The multimodal identity of the Digital Humanities is exemplified through the sample projects in the Module. Some focused on digital transcription and archival of physical paper sources into an electronic database, such as the Shelley-Godwin Archive and Photogrammar, representing a clear relationship between past preservation practices and new digital ones. However, most of them offered unique perspectives that cannot be replicated through traditional means, such as “Constructing the Sacred’s” use of 3D modeling techniques and “Mapping Marronage’s” use of mapping to illustrate its data. Moreover, Omeka illustrates Digital Humanities’ role in enhancing publishing and the sharing of data and information. Overall, these examples highlight the multifaceted nature of Digital Humanities: it involves many different means and methods for various objectives that supplement, not replace, the existing humanities. As modern technology continues to develop, so too will the importance of Digital Humanities, as the modern age creates its own sources, speeches, and artifacts that can only be accessed and understood through its means; as “A Short Guide to the Digital Humanities” explains, it explores a “universe
in which print is no longer the primary medium in
which knowledge is produced and disseminated” (Burdick, et. al.). I believe that my definition succinctly captures these aspects of Digital Humanities, from its collaborative nature to its expanding scale, but it will likely change so long as the Digital Humanities continue to change as well.

Sources Cited:

D_H_ShortGuide.pdf

“Digital Humanities: The Expanded Field | Lauren F. Klein and Matthew K. Gold” in “Debates in the Digital Humanities 2016” | Debates in the Digital Humanities

ACDH-CH/DARIAH Vocabularies: tadirah: Alphabetical index:

Constructing the Sacred | Stanford University Press

Welcome | Mapping Marronage

Photogrammar

Shelley-Godwin Archive

Omeka